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Made Marion

Created by Velvet Cupcake Games

A romantic visual novel inspired by the legends of Robin Hood. Step into the shoes of Lady Marion as she becomes entangled in a battle for the future of Nottingham. Fight for freedom and fall in love!

Latest Updates from Our Project:

Made Marion Development Update, Feb. 2025
about 1 year ago – Tue, Feb 18, 2025 at 01:40:42 PM

Festival Season Continues!

As I mentioned last month, we're in a variety of Steam festivals this Feb-Mar. The first one is the Storyteller's Festival, which is on now!

As part of our festival experience, we have a livestream preview of John's route! It's playing on repeat throughout this festival and our next one, as well as Steam's Visual Novel fest later in March.

Find it here: https://steamcommunity.com/broadcast/watch/76561199108480417

I got a few buddies and our faithful first reader/editor Edhie together for a blind playthrough of the first few scenes. Take a peek and learn a bit about John's impish side and, um, giant swords. This is pre-beta footage, so rest assured that the couple of bugs that made it into this stream will be fixed before release! (Today. They will be fixed today.)

John Route Progress

So the problem with deadlines when you're chronically ill is that, yeah, chronic illness. I wasn't able to finish John Chapter 1 by mid-February as I'd hoped (part of that was taking the time needed to code in the material for the festival stream, but hey, that coding had to happen sooner or later), but I am still truckin'!  I was having brain issues and had to do a lot of re-writing.  I will continue working and hope to be moving on to Chapter 2 ASAP.

That's it for this month, next month we should have some previews of the ongoing (improved from original plan, with full movie animation) lore intro!

Made Marion Development Update, January 2025
about 1 year ago – Wed, Jan 15, 2025 at 02:03:34 PM

Happy New Year!

New Year, new routes, huzzah!  This is a quickie, but if you backed at a level that gets you the Made Marion Mega-Guide, please take a gander under Studio Updates.

Studio Updates

  1. I decided to shutter our studio website experiment because I didn't have the time or bandwidth to run a website along with everything else. It was too expensive for not enough exposure because holy geez do I not have time to play SEO games. velvetcupcakegames.com no longer exists.
  2. This means I will be finding a new place to store updates to the Made Marion Mega-Guide. Those of you who backed the Mega-Guide will receive a new download key from Backerkit once I release the Will updates (I'm late on that, sorry!) and that copy will contain a new download location for updates.
  3. I have started a company Bluesky, since that appears to be where people are finally solidifying after the Twitterpocalypse. You can find us as Velvet Cupcake Games: 
    https://bsky.app/profile/velvetcupcakegames.bsky.social

Development Updates

  • I've been dealing with some major hypersomnia (bordering on narcolepsy) since December, which eats into my work hours. I'm working with my new specialist to get on chronic fatigue meds, which can be helpful for long haul Covid folks, but the wheels of medicine turn slowly and we need to find a solution that costs less than $18,000 for a three-month supply.
  • That said, John Chapter 1 is coming along and I'm setting a hopeful end of January, definitely mid-February due date for its completion.
  • We will be in a ton of Steam festivals through Feb-March and will have a sale going for at least some of them (I just learned I might be able to run a discount for more than one fest if they overlap).  Watch our socials (Tumblr and Bluesky) for info!  I'm hoping to have a video preview of John's route out for the fests as well.
  • Why are all the Steam festivals that are a good match for us running Feb-Mar?  I don't knooooow, but I think the festivals themselves have noticed this and hopefully they'll spread themselves out more next year. :-p

That's it for Jan, see y'all mid-Feb!

Small Patch Now Live
over 1 year ago – Fri, Nov 29, 2024 at 05:34:19 PM

Version 2.1 EA Release

We have released a small bugfix/update patch.  Here are the notes, which you can also find on Steam and Itch.io.

  • Uploaded the final version of Will's final CG (Spontaneous Ending). If you unlocked the in-progress version, you can see the final version in your Art Gallery in Extras.
  • Misc. typo fixes and editing pass over the Love Interest PoV Scenes.
  • Will's Sunjati name has been changed to Iyiola as we were informed that his previous Sunjati name was unintentionally funny/awkward for modern West African readers.
  • Altered "you can leave your hat on" joke/reference because due to sprite limitations he literally can't.
  • Small blocking issue solved: Will's route was blocked at the end of Sherwood Chapter 2 if you first asked about Layton. This has been fixed.

Robin Scene Expansion Delayed

Our first patch was originally meant to expand Robin's love scenes to match the length of Will's (and the length that they will be from here on out), but a hard drive burp ate my writing and I'll have to redo it all. That'll show me not to forget to back up to Github.  Since I want to get going with John ASAP, Robin's updated love scenes will be released along with John's route.

Made Marion Development Update, November 2024
over 1 year ago – Wed, Nov 20, 2024 at 04:34:40 PM

One Month Since Will

Happy one-month anniversary to Marion and Will!  Thanks so much to everyone who stopped by our Tumblr and Discord to offer their thoughts and send in a few typos that were the result of some 3am writing sessions.

I'm currently completing a small patch that will fix a few typos, a small blocking issue in the Itch.io build of the game, add the final version of the final Will CG, and expand Robin's love scenes to better match the length of Will's (and the length that they will be from now on). It's been delayed a bit past my original plan due to real world challenges like difficult election results that had me taking time to care for my nearest and dearest in the USA, but it will be out soon!

I'm also outlining and idea boarding John's route. It's going to be quite the contrast from Will's, in which two young scions yearning to have control over their own destinies came together. In John's route we have the meeting of two responsible young people who were forced by circumstance to grow up before they were ready.

John is kind, protective, and can be stubborn in his own way. Despite technically being Robin's second, he's used to being the captain that steers the ship. So is Marion. When they meet, will she take it as an opportunity to let go and be protected for once, or will she challenge John's need to always act as the bulwark between the world's dangers and the people he loves?

Your choices will lead to different kinds of love and different kinds of struggles as you work toward the Challenge or Compromise Ending.

Art Team Priorities

While I get my stuff together on the patch and John's route, here's what our artists are up to:

Arrapso (Sprites, CGs) is creating some sprite models that are not wearing their trousers, for when I have sprites zoomed in during love scenes in which they're supposed to be naked. We still won't be showing anything below the waist, but some of our gents have some fairly high waists on their trousers and the visible belts were bugging me.

Lawrichai (cut-ins, lore intro) is concentrating on the animated lore intro. We've decided to make it a full animated movie instead of doing smaller animations in-engine, so Lawri has picked up Live2D and is animating away!  I'm excited to see what she puts together!

Here we have some cool, possible Fae Lord sketches for the intro:

Sandra (backgrounds, creatures, cut-in assist) has finished all the backgrounds I currently need, and with FIFTY BGs plus many variations, I'm doing my level best not to need any more! We only have one more creature to design (Lord Geoffrey's favorite hunting hound), so she has graciously agreed to help us with cut-ins so that Lawrichai can focus on the lore intro and love scene illustrations.

Happy Holidays!

We will be taking December off from updates, so I should have some nice John route news to share when we return mid-January, 2025.  I hope you all have a lovely holiday season, or if the holiday season is not lovely for you, that you persevere and are able to take time for yourself.

Whoops, Will's Route is ALMOST out!
over 1 year ago – Sat, Oct 19, 2024 at 11:51:41 PM

Sorry folks, sleep deprivation hit me and I hit "Publish" second too soon.

Will's route is currently being uploaded to Steam and Itch.io and should appear within the next 30-60 minutes.  Thanks for your patience!